Build your story bible.

Six sections that keep a long story consistent — characters, locations, world rules, timeline, and threads. Fill what you have; it saves as you type. Export when you’re ready.

  1. One entry per named character: fixed facts (birth year, family, appearance), how they change, a few lines of their real voice, and what they know that others don't.

  2. Where each place sits relative to the others, travel times between them, and any physical detail the text has already committed to.

  3. Magic systems, technology limits, political structures — record the rule and the chapter where it was established. Rules are contracts with the reader.

  4. One master timeline with dated (or relatively dated) events. Anchor character ages to birth years so they're derived, never asserted.

  5. Every promise the text makes: the mysterious limp, the unopened letter, the whispered name. One line each — planted where, paid off where (or OPEN).

  6. The throughline you're protecting and the register you're writing in. Optional, but it keeps revision honest.

0 of 6 filled · saved in your browser

What goes in a story bible

Characters
One entry per named character: fixed facts (birth year, family, appearance), how they change, a few lines of their real voice, and what they know that others don't.
Locations
Where each place sits relative to the others, travel times between them, and any physical detail the text has already committed to.
World rules
Magic systems, technology limits, political structures — record the rule and the chapter where it was established. Rules are contracts with the reader.
Timeline
One master timeline with dated (or relatively dated) events. Anchor character ages to birth years so they're derived, never asserted.
Threads & foreshadowing
Every promise the text makes: the mysterious limp, the unopened letter, the whispered name. One line each — planted where, paid off where (or OPEN).
Themes & tone
The throughline you're protecting and the register you're writing in. Optional, but it keeps revision honest.

A story bible in a folder remembers — but it can’t read your draft back. In Creader the bible is alive: every chapter is checked against it. For the full method, read our story bible template guide.

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FAQ

Frequently asked

What is a story bible?
A story bible is the canonical record of everything your story has established: who your characters are, where places sit, what rules the world obeys, what happened when, and which threads are still open. Its one job is to keep chapter twenty-two from contradicting chapter four.
What should a story bible include?
At minimum: characters (fixed facts, arc, voice, knowledge), locations and their geography, world rules and where they were established, a master timeline, and your open threads and foreshadowing. This builder gives you a section for each.
Is this story bible builder free?
Yes — free, no login. Everything you type is saved in your browser (local storage) and never uploaded. You can copy it as Markdown or download a .md file at any time.
How is this different from just keeping notes?
A notes doc holds facts but can't check your prose against them. The structure here mirrors how Creader stores a world as connected entities — characters, locations, rules, timeline — so that when you write, the world can actively flag contradictions instead of sitting in a folder.